Enlarge / I can see the code that controls the Tetri-verse!Aurich Lawson Earlier this year, we shared the story of how a classic NES Tetris player hit the game’s “kill screen” for the first time, activating a crash after an incredible 40-minute, 1,511-line performance. Now, some players are using that kill screen—and some complicated memory manipulation it enables—to code new behaviors into versions of Tetris running on unmodified hardware and cartridges. We’ve covered similar “arbitrary code execution” glitches in games like Super Mario World, Paper Mario, and The Legend of Zelda: Ocarina of Time in the past. And the basic method
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